This point-and-click style storm was coded using the programming language Processing. It features hand-drawn animation for the trees and animals, as well as responsive lightning, thunder, and rain.
Cloud painting by Jennifer Branch
Music from Freesound.org
I used Unreal's blueprinting feature to stitch together character animations for proximity sensing, interactive locomotion, and attack. There is also a depleting health bar on the enemy which notches down with every strike until he is dead. Rigs, textures, and animations are pre-made.
An example of visual scripting in Unreal to guide the enemy character's animations in relation to the Player character. Model and animations came pre-made.